The plugin has been completely rewritten and now has some very convenient new features:
- **Added a full queue system** (turned off by default, see config)
- Added **Item-Shuffle and Player-Shuffle game modes**.
- Changed to an ID-based game management.
- **Commands are now a lot more intuitive** and easy to understand.
- Updated a lot of things and switched to Kotlin -> Plugin should now be a lot smoother and faster.
- **Fixed a bunch of bugs** from games never ending, to allowing kills after the game ended, to plugin crashes.
- Overall **polished the plugin to be more fit for production-usage**, so anyone can use it for their own server.
Configuration:
- Huge amount of **new options in the configuration**.
- Game modes are now a lot more customizable.
- You can now modify the configuration while the plugin is running and use commands (**/pp-config modify**) to do so.
... and a lot more I can't list here because I may or may not have forgotten and am too lazy to check all the code commits again.
**Full Changelog:** [GitHub - 01df313...7177adb](https://github.com/MarcPG1905/PillarPeril/compare/01df313...7177adb)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }