- Added Doom-Shroom
- Found in Basalt Deltas and in Bastion treasure chests.
- Added Sea-Shroom
- Found in oceans and rivers and from fishing.
- Added Ducky Tube
- Makes the user float in water while equipped.
- Browncoats and Newspaper Zombies can spawn in lakes and oceans with the Ducky Tube.
- Zombies with Ducky Tubes spawn more often while it's raining.
- Added Watering Can
- Can be obtained from a level 3 farmer or from fishing.
- Added Solar Battery
- ***Currently not obtainable outside of Creative mode.***
- Can store sun items and automatically picks up sun from plants.
- Can be used for sun-based plant interactions.
- Plants now required water to grow.
- Plants can be watered with Rain, Water Bottles, Water Buckets or Watering Cans.
- Water Buckets and the Watering Can will reduce the amount of sun needed when the Plant wakes up.
- Adjusted projectile firing logic for Plants and Zombies.
- Wild plants will only be aggro'd towards zombies by default, not other enemies.
- Wild Scaredy Shrooms now hide from the player.
- Plant explosions and other attacks from tamed plants will not damage the owner. If `coopPlanting` is eabled this extends to other players as well.
- Adjusted spawn rates.
### Technical Changes
- Leader Zombies can no longer spawn leaders as reinforcements.
- Added configuration options.
- `coopPlanting` – When enabled, other players can dig up and interact with other players' plants.
- `playerCreditForPlantKills` – When enabled, mobs killed by tamed plants will drop exp and player only drops.
- `sunCostTamingThreshold` – Sun cost at which plants become significantly harder to tame. Plants with sun cost >= this value will have the lowest taming probability.
- `coffeeBuffDuration` – How many ticks the coffee buff lasts.
- `sunCost` – A list of entity ids paired with an integer amount.
- `seedGrowTime` – The base time for growing seeds.
- `extraGrowTimePerSun` – Extra time per sunCost that is added to the base time.
- `zenPotTimeReduction` – This value is multiplied by the final growth time when plants are zen potted. _(1.0 = 100% reduction in sleep needed, aka no sleep.)_
- `hydrationSunReduction` – When the plant has received water from a watering can or water bucket, this value will reduce the amount of sun needed to receive seeds when a plant wakes up. _(1.0 = 100% reduction in sun needed (minimum of 1))_
- `plantPotDamageReduction` – Amount of enemy damage that is reduced when planted in any plant pot. _(1.0 = negate 100% of enemy damage.)_
- `plantCooldownEnabled` – Toggle for cooldown when plaing plants.
- `solarBatteryMax` – Maximum amount of sun that can be stored in the battery.
- Removed SeedPacket Component.
- Added StoredSun item component. Used by Solar Battery.
- Added StoredWater item component. Used by Watering Can.
- Added SunCost item component.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }