Patch note:
1. Reverted `FakeChannel.class` handling due to imperfection
2. Added new method to Prevent other Plugins from executing `PlayerJoinEvent` when Doll join (For Test)
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1. The new method should completely preventing other plugins from executing `PlayerJoinEvent` to produce error
2. This should execute only when Doll Spawn
3. Please write an issue if this method is causing any error (behave wrongly) or incompatibilities
Note: This method rely on Event priority & Plugin Load Order, which if there is plugin that load prior than this Plugin and with the same priority (Lowest) may produce some problem (listen and make changes to `PlayerJoinEvent`). [Edited 17-Jan]
Developer information
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