### Changelog
#### Dependencies
-Requires Fabric API version `0.76.0+1.19.2` or greater.
-Requires Data Attributes version `1.4.6+1.19.2` or greater.
-Now comes embedded (jar-in-jar) with [Projectile Damage](https://github.com/ZsoltMolnarrr/ProjectileDamage) `3.2.1+1.19-fabric`.
#### Game Play
+Added client side config option to disable inventory tabs but still allow hotkey access. This is superseded by the server side config option to disable the attributes screen.
-Removed Ranged Damage attribute.
+Added support for [Projectile Damage](https://github.com/ZsoltMolnarrr/ProjectileDamage).
*Attribute screen text is now a bit smaller by default.
+Added localisation for skill/level sounds.
+Updated chinese translation (thanks [Annijang](https://github.com/Annijang)).
*Reworked reset on death config option: is now a percentage slider (0 - 100); 0 means all attributes/skill points/refund points/levels are reset to their defaults on death; 100 means all attributes/skill points/refund points/levels are kept on death; and any percentage in between is equivalent to the percentage of attributes/skill points/refund points/levels that are kept on death. For example, 30% means you will only keep 30% of the aforementioned on death.
*Command `/playerex reset <player>` now adheres to the current reset on death config option.
+Added command `/playerex reset_all`: this applies the command `/playerex reset <player>` to all currently online players. Note that to reset offline players *whilst they are offline* you will still need to manually edit their NBT data.
*Modified command `/playerex resetChunk` to be `/playerex reset_chunk`.
*Modified command `/playerex refundAttribute` to be `/playerex refund_attribute`.
*Modified command `/playerex skillAttribute` to be `/playerex skill_attribute`
*Lots of minor performance tweaks.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }