# DISCLAIMER:
### This is the biggest update ever, chance of old/pre-existing world corruption is possible! (10% chance)
* **Please reset end AND nether to access new features!**
* This update is huge, I'd recommend to start a new world to be honest.. 😬
> sorry guys
## QoL Update Phase2 v2.2
### Added Ice and Fire mod
- Added new crafting tab for Ice and Fire's recipes
> * **How to access new crafting table tab:**
> * Use arrow keys or if controller, use right stick, analog stick, whatever you wanna call it
- Added ArmorDamageLimit mod
- Added CB’s Wildfire mob mod
- Added Citresewn mod
- Added Resourcetrimmer mod
- Added ScalableLux mod
- Added Stuctory mod
- Added Worldgen Patches mod
- Adjusted spawn points for dragon roosts to not be too frequent
- Adjusted end gateway return portals to 0
### Spent like 4 days replacing mods and interchanging configuration options to prepare for Server Hosting
> don't have a list but I do remember replacing moreculling mod for a more aggressive and active mod called flerovium
- Fixed End islands, see [guide](https://github.com/Cixon/project4j/wiki/DIM-End)
- Fixed crafting recipes for Aether mod
- Updated Legacy 4J mod to latest
- Updated Modernfix mod to latest
### Wilozyx changelog❗
> @[Wilozyx](https://modrinth.com/user/Wilozyx)'s work:
> ### CLASSIC MECHANICS
> * Ported centralized RNG [v1.19.0]
> * Organized integrated modules
> * Ported optimizations for the 'old mineshaft chests' module [v1.18.0]
> * Ported the 'old mineshaft chests' module having more rigid checks for if chest-minecarts are inside mineshafts [v1.18.0]
> * Ported centralized raycasting checks [v1.13.0]
> * Ported optimizations for 'old brewing stand' module [v1.18.0]
> * Ported raycast functions taking the player's player.block_interaction_range attribute into account for max ranges [v1.19.0]
> * Ported redstone dot placement raycasts from the 'redstone dot' module being more accurate [v1.19.0]
> * Ported the rehauled 'floating gravity blocks' module [v1.18.0]
> * The module now takes gravity blocks' velocity into account
> * Gravity blocks should now align better atop fences/walls/gates
> * Optimized the 'floating gravity blocks' module
> * Ported all adequate modules being compatible with smithed's tagging conventions [v1.20.0]
> * Ported optimizations for the 'old dragon bossbar' module [v1.18.0]
> * Ported the rehauled 'old boat particles' module [v1.20.2]
> * Optimized the 'old boat particles' module
> * Fixed sometimes boats displaying particles when they shouldn't
> * Fixed buggy behaviour surrounding the particles
> * Ported optimizations for the 'constant love hearts' module [v1.18.0]
> * Ported the rehauled 'old boat crashing' module [v1.20.0]
> * Optimized the 'old boat crashing' module
> * Fixed chest-boats not dropping the correct items
> * Merged the loot tables used for boat crashing
> * Ported optimizations for the 'old bonemeal' module [v1.19.0]
> * Ported the rehauled 'old critical hits' module [v1.20.0]
> * Fixed sounds and particles not being displayed correctly
> * Particles and sounds that derive from the 'old critical hits' module now use a raycast for getting the affected victim entity
> * Optimized the 'old critical hits' module
> * Ported the improved 'old golden apples' module [v1.20.2]
> * Fixed the absorption effect not being detected correctly
> * Slightly optimized the 'old golden apples' module
> * Ported the rehauled 'old projectile motion' module [v1.20.0]
> * Added compatibility with splash potions, lingering potions, wind charges and fishing rod bobbers
> * Optimized the 'old projectile motion' module
> * Fixed the game checking for eaten golden apples upon world/server load for no reason
> * Fixed regen exploit in regard to closing and opening a world/server
> * Ported optimizations for the 'ghasts display fire' module [v1.19.0]
> * Ported optimizations for the 'land squids' module [v1.19.0]
> * Ported optimizations for the 'no left handed mobs' module [v1.19.0]
> * Optimized old LCE dragon behaviour
> * Ported the rehauled 'old ocelots' module [v1.19.0]
> * Fixed cats being able to choose an improper player as their owner
> * Optimized the 'old ocelots' module
> * Optimized the 'old wolf variant' module
> * Ported optimizations for the 'silverfish soul sand damage' module [v1.19.0]
> * Ported usage of cm_utils for chunk/block dependent handling [v1.21.0]
> * Ported multi-version updating [v1.18.0]
> * The 'no string placement' module is now more precise
> * Disabled the 'old item glint' module since it is no longer needed
> * Fixed potential dupe exploit surrounding ores
> * Ported optimizations for the '[SECRET]' module [v1.21.0]
> ### New Player Feature
> * Removed 1.14 Swimming
> * Players will now, when swimming, get their velocity reset (aswell as receive the "swimming is disabled" message in their screen)
> * Slightly optimized functionality
> ### New Ice and fire Feature
> * Dragons are now neutral towards players
> * When attacked by a player, they will become aggressive again
> ### Custom mobs
> - Ported sections of Purple_Zombie's Mob Variants project
> * Some names were changed
>
> **The ported mobs include the following:**
> * Skeleton knight (previously skeletough)
> * Cave creeper (previously stone creeper)
> * Zombified miner (previously zombie miner)
> * Angel
> * Charred skeleton
> * End wraith
> * Fire creeper
> * Mother spider
> * Baby spider
> * Netherman
> * Wilt
> * Changed angel's spawn conditions
> * Previously, would spawn alongside endermen in warped forests
> * Now, spawns semi-rarely in the aether
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }