## Animal Potential
Whenever you feed animals (for breeding or babies for growth) and said food item has quality, it will increase the potential of that animal (up to 100%)
There is a Jade plugin to showcase this percentage
### Impact
Quality applicable drops from that animal will then be boosted (have a higher chance of receiving quality)
This also applies to milking cows and chicken laying eggs
### Breeding
The potential of the child will be based on the average of the parents with some randomness
- By default 60% of the average is used as base (configurable)
- And 30% of a random factor (0..1) will be added (configurable)
- This results in a range of ~ 60% to 90%
### Example values
Using the default values:
| Potential | Odds Multiplier | Iron | Gold | Diamond |
|----------:|----------------:|-----:|-----:|--------:|
| 0% | 1.00× | 10.00% | 3.00% | 0.50% |
| 10% | 5.90× | 39.60% | 15.42% | 2.90% |
| 25% | 13.25× | 59.57% | 29.05% | 6.24% |
| 35% | 18.15× | 66.87% | 35.98% | 8.33% |
| 50% | 25.50× | 73.92% | 44.08% | 11.35% |
| 75% | 37.75× | 80.77% | 53.87% | 15.93% |
| 100% | 50.00× | 84.75% | 60.73% | 20.08% |
### Additional configs
- How impactful this potential multiplier is
- How much potential bonus each quality may give
- A mulitplier to lower the impact on baby animals (since there is no cooldown for feeding)
## Fixes
- Player luck was not correctly applied as multiplier to the chance
- Making sure capability cache entries for block entities (furnace etc.) are cleared
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }