Recent Mojang's update policy screwed up our modding patterns, causing several mods to be kept in 1.21.1 instead of updating their mod to the newest release.
Since our critical mod like Custom FOV won't be updated further for 1.21 release, I have decided to keep support for oldest version, 1.21.1.
Therefore, QuantuMiz CE and QuantuMiz EX release will be based on QuantuMiz Medea(1.21.1/3.1.x) going forward until 1.22 stable release comes out.
### General changes
* Now QuantuMiz/QuantuMiz CE Medea will still release regular update including backport from current releases with features backported from Nanon, due to recent development changes made by Mojang.
* After 3.2.0 update, the new minor release of QuantuMiz/QuantuMiz CE Medea will be in Saturday(in JST). And the release frequency for Medea will be rolled back into two weeks delay between releases (was 4 weeks).
* QuantuMiz/QuantuMiz CE Medea will receive update until 1.22 update (that is expected to be released this year.)
### QuantuMiz Base
* **Backported all new features from QuantuMiz Nanon to keep the experience same**
* Added C2ME, Noisium, Very Many Players and Xander's Sodium Options
* Removed Reese's Sodium Options
* Updated C2ME, Fabric API, Mod Menu, ModernFix, More Culling
* Removed Enhanced Block Entities and ThreadTweaks due to slower updates
### QuantuMiz CE
* QuantuMiz CE Nanon is now merged with QuantuMiz CE Medea (3.1.0). All features showcased on previous dev release are now part of QuantuMiz CE Medea release.
* Replaced Scoreboard Helper with Microcontroller's Scoreboard Tweaks mod
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }