- Added config option for how much damage the carrat rat upgrade should take every time its bitten
- Added a config option for how much of a point multiplier rats get from armor
- Added a tooltip to the little back worm to tell how to get centipedes now
- Added a little visual indicator above a rat's head to show when its fishing
- Added turkish language support
- Updated chinese language support
- Added 2 more named rat skins
- Rats can now harvest sugar cane, sweet berry bushes, nether wart, and glow berries
- Demon rats now have a 1/100 chance to be a soul variant even if they dont spawn in a soul sand valley
- Baby rat growth can now be accelerated by feeding them cheese, similar to other baby animals
- Rats on mounts now properly teleport to their owner when far away
- Improved plague effect syncing. Mobs should no longer get stuck with it on and will now always visually show they have the effect
- Single row plague heart rendering has been moved to a config option as I cant account for every mod that changes heart rendering
- Updated the running animation for rats in rat wheels to look more natural
- JEI will no longer show cheesemaking recipes if the cheesemaking config option is disabled
- Biplanes will no longer make sounds or spin their propeller if on the ground
- Fixed rats not collecting fluids from modded tanks
- Fixed rats not depleting their stored energy when charging held items
- Fixed DJ rats playing multiple records on top of each other when the disc is switched
- Fixed biplane mounts flying upwards indefinitely
- Fixed rat wheels not exporting power
- Fixed an issue with ore nuggets and modded ores that have odd drop conditions
- Fixed tamed rats jumping fences
- Fixed ore doubling rats not eating ore when set to transfer items
- Fixed fisherman rats not fishing treasure enchants
- Fixed the rat crafting table consuming too many items on craft
- Fixed mob filter upgrade not saving its configuration
- Fixed the TNT expert upgrade having an unlocalized tooltip line
- Fixed rat dragon fire blocking attacks
- Fixed pied pipers not being classified as illagers
- Fixed the time manipulator upgrade having an incorrect area of effect
- Fixed a compat issue with Dye Depot
- Fixed rat papers tooltip
- Fixed fov effects (synesthesia zoom and ratlantis bow shooting) not respecting the FOV slider
- Fixed rats duping leashes when tamed
- Fixed rat duping with multishot
- Fixed logging error regarding purifying liquid
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }