This took quite a while to get my head around.
Finally i added **LabPBR shader support** via specular maps.
I used [LabPBR Material Standard](https://shaderlabs.org/wiki/LabPBR_Material_Standard#Specular_Texture_(_s)) as a preset for the specular maps and build on it.
Actual values used - *if someone is interested* - can be found [here](https://github.com/xR4YM0ND/RAYs-3D-Ladders/blob/main/assets/rays_3d_ladders/info_material.md).
`// Note that it highly depends on the shader and their LabPBR settings`
*Currently **specular maps** are supported for all textures with multiple variants.*
### Added:
- LabPBR Shader support `// for all existing "multiple variants"`
### Fixed:
- RP won't load due to unsupported characters in filename `// removed filename colors`
Optional dependencies
Woodworks
Any compatible version
Create Deco
Any compatible version
Excessive Building
Any compatible version
Building But Better
Any compatible version
Nemo's More Ladder Variants (MStV+)
Any compatible version
Create Fabric
Any compatible version
Create
Any compatible version
Quark
Any compatible version
Nemo's Carpentry
Any compatible version
Chipped
Any compatible version
Developer information
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