This took quite a while to get my head around.
Finally i added **LabPBR shader support** via specular maps.
I used [LabPBR Material Standard](https://shaderlabs.org/wiki/LabPBR_Material_Standard#Specular_Texture_(_s)) as a preset for the specular maps and build on it.
The actual values used - *if someone is interested* - can be found [here](https://github.com/xR4YM0ND/RAYs-3D-Rails/blob/main/assets/rays_3d_rails/info_material.md).
`// Note that it highly depends on the shader and their LabPBR settings`
*Currently **specular maps** are supported for all textures with 4 variants.*
### Added:
- LabPBR Shader support `// for all existing "4 variants"`
### Updated:
- Alex's Caves `// 4 variants + LabPBR`
- Botania `// 4 variants + LabPBR`
- Create `// LabPBR`
### Fixed:
- Wrong files path for copper models `// changed data structure`
- RP won't load due to unsupported characters in filename `// removed filename colors`
Optional dependencies
Botania
Any compatible version
Create Fabric
Any compatible version
More Rail Variants (MStV+)
Any compatible version
Oxidized
Any compatible version
Little Logistics
Any compatible version
Create
Any compatible version
Spelunkery
Any compatible version
Caverns & Chasms
Any compatible version
Thermal Locomotion
Any compatible version
Alex's Caves
Any compatible version
Copper Rails
Any compatible version
Mythic Metals
Any compatible version
Useful Railroads
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }