# Changelog
## 0.1.0 (beta)
First release. Minecraft 26.3, Iris 1.11, OpenGL 4.3 (no macOS). Tested on NVIDIA only so far.
### Features
- Physically based sky and sunsets
- Volumetric clouds with shadows, changing shape in shifting wind
- Soft shadows, ambient occlusion, light shafts
- Colored block light, tinted by stained glass and nearby walls
- Water with waves, refraction, reflections and caustics
- Rain: wet ground and walls, puddles; darker, flat-lit thunderstorms
- labPBR resource packs: normal maps, parallax, reflections
- Nether and End with their own lighting, fog and sky
- Distant Horizons 3.3: LODs lit, shadowed and fogged like near terrain
- TAA, auto exposure, bloom, AgX tone mapping, Purkinje night shift
### Options
Off by default unless marked (on).
- **Presets:** Balanced (default), Realistic (darker), Vibrant (brighter, more color)
- **Lighting:** Colored Block Light (on), Subsurface Scattering, Glowing Ores, Flames, Lamps, Lava and Portal Glow sliders
- **Materials:** Integrated PBR (on), Generated Normals, Glossy Reflections, Off-Screen Reflections
- **Water:** Rain Ripples (on), Foam
- **Atmosphere:** Stars: Twinkling, Milky Way, Aurora, Sunset Colors, Waving Plants
- **Fog:** Border Fog (on), Fog Start and Fog End for each dimension and underwater
- **Camera:** Sharpening (on), Color Blind Mode, Lens Flare, Sun Glare, Vignette, Film Grain, Saturation, Contrast, Vibrance
### License
Free to play and record. Modpacks may include it unchanged via Modrinth or CurseForge. No reuploads
or sales. Full terms in `LICENSE`; code from other projects in `THIRD_PARTY_NOTICES.md`.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }