๐๏ธ **Monster House Rework** ๐๏ธ
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Monsters no longer build haunted houses for population, instead Sculk Catalysts give 12 population each
- Sculk Catalyst base HP raised to 75
- Sculk Catalyst starting range raised from 25 to 30 blocks
- Starting mausoleum night radius reduced from 80 to 60
- Conversion crucibles now require 5 sculk catalysts instead of 6 houses
- Sculk Amplifier upgrade cost raised from (200 wood, 400 ore, 150s) to (300 wood, 500 ore, 180s)
๐๏ธ **Building Health Rework** ๐๏ธ
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Buildings now have set amount of HP with a variable health per block
- Many building HPs were changed, see the attached pic for details
- Bridges no longer have damage resistance but instead just have a lot more health
- Standard melee damage to buildings raised from 40% to 50%, and all building health raised to match
- Added a health option to custom buildings
โ๏ธ **Quality of Life** โ๏ธ
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- Monster buildings now show their night radius before they are placed
- Piglin units are now immune to the Commercial Portal's lava blocks
- The Wretched Wraith's ultimate is now only cancellable via stop commands (S)
- Tweaked market and hoglin stables structures to reduce the chance units get stuck on them
- Added a new custom building command trigger: "Off cooldown if captured"
- Custom building commands with capture related triggers set their cooldown to max when captured
- Custom building command cooldowns can only be edited if there is condition set that actually uses it
- Added command '/rtsapi-set-alliance <true/false> <playerName> <playerName>'
โ๏ธ **Balance** โ๏ธ
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- Experience from player-controlled units is reduced by 50% (neutrals still give full exp)
- Phantoms now deal magic damage (Heroes have 30% magic resistance)
- Wretched Wraith's chilling screech cooldown reduced from 30s to 20s
- Wretched Wraith's frostblink cooldown reduced from 20/15/10s to 18/13/8s
- Wretched Wraith base mana regen reduced by 0.25/s, but gains +0.25/s per layer of snow it's on
- Piglin merchant Greed is Good resource cost reduced to 75 per level
- Piglin merchant TNT damage to buildings changed from 40 to 26/40/54 based on rank
- Warden sonic boom damage to buildings raised from 15 to 30, but can no longer damage sculk catalysts
- Dungeons now take 100% longer to build (it was way faster than normal due to its low block count)
๐ ๏ธ **Bugfixes** ๐ ๏ธ
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- Defeated players can no longer repeatedly surrender
- Alliances are now reset clientside when changing server worlds or instances
- Fixed spectators being able to toggle graveyard overflows
- Fixed '/rtsapi building place' crashing when run on servers
- Fixed various laboratory button issues
- Holding shift to place buildings no longer ignores the neutral/enemy setting in sandbox
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }