Scout Units
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Each faction now has their own unique scout animal!
- Everyone gets one for free on match start if fog of war was enabled
- Can be built from capitols for 50 food and 1 population if fog is enabled
- Unable to able to attack or capture buildings β
πΆπ± **(Villagers) Scout Dog/Cat**
- 30ms (26 in water)
- 20hp, 20 sight range
- Cats and dogs are identical - switch which one is made by right-clicking the town centre button
π¦ **(Monsters) Bat**
- 28ms (24 in daytime)
- 15hp, 16 sight range
- Flying
π£ **(Piglins) Strider**
- 30ms (27 off nether terrain, 20 in water)
- 30hp, 20 sight range
- Walks over lava, takes slow damage while swimming
βοΈ Balance βοΈ
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π§βπΎ **Villagers**
- The Royal Guard's ultimate now also grants Strength II (+40% damage)
- Food cost of Vindicators, Pillagers, Windcallers and Evokers reduced by 10
π **Monsters**
- Slimes no longer gain armour with size
- Tiny slimes now have a larger hitbox
- Wretched wraith base attack damage increased by 1.5
- Wraith snow can now generate on stair blocks
- Monster non-worker units now gain +10% movespeed in night circles
- Blood moon can no longer target previously-explored buildings
π· **Piglins**
- Magma Cubes no longer gain armour with size
- Tiny magma cubes now have a larger hitbox
- Nether wood value reduced from 18 to 17
- Piglin workers no longer gain +10% movespeed on nether terrain
βοΈ Quality of Life βοΈ
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- Buildings, phantoms, scouts and flying units (when melee) are de-prioritised for targeting when idle or attack-moving
- Units attacking a building on idle or attack-move will now switch to nearby units if available
- Buildings are now captured 5 blocks away from the building edges, instead of 20 blocks from the building centre
- Improved the click box accuracy for many units including chickens
- All concrete blocks now convert to netherrack
π οΈ Bugfixes π οΈ
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- Fixed a crash related to hiding leaves
- Fixed a crash when a building command placed another building
- Fixed building rotations sometimes causing placement errors
- Fixed units returning home after killing their target
- Fixed Phantoms not damaging buildings
- Obsidian and nether wood is now considered nether terrain
- Fixed Ghasts fireballs having no direct impact damage
- Fixed Sculk catalysts showing as having too much health with nearby sculk (actual health unchanged)
- Fixed headhunters garrisoned in bastions having inaccurate tridents
- Fixed enemy piglins in wave survival not attacking players
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }