๐ซ๏ธ Fog of War Rework ๐ซ๏ธ
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- Fog now is block-granular instead of chunk-based and has massively improved performance
- Fog is still optional until more balancing and features are made, enable it with `/rts-fog enable`,
- Use `/gamerule reignofnetherForceFog` to prevent switching mid-game
- The server on match start takes a 'snapshot' of the map which is served to any players who log in or relog while fog is enabled
- Fog also works with FPV players
- The starting position of all anchored neutral units is shown in fog
- You can queue buildings in fog, but they won't be placed until the location is explored
- Only available on maps with a world border below 80x80 chunks in size (same as RTS pathfinding)
- Massive thanks to **@Soly** for writing this!

๐๏ธ Sight range ๐๏ธ
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All units and buildings have a sight range that determines how far they can see in fog. For units, you can change this by setting the `sightRange` attribute (min 4, max 64):
- All heroes - 24
- Flying windcallers & ghasts - 24
- Pillagers - 18
- Spiders at night - 20
- Wardens - 12
- All garrisoned buildings & Capitols - 32
- All other units and buildings - 16
๐ฉ Slime rolling ๐ฉ
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- Slimes and magma cubes now roll to move instead of jumping, meaning they can now use the new rtsPathfinding!
- When close to an attack target (unit or building) they will revert back to jumping motions for attacks
- Movement speed has been reduced from 27 to 25, but they now glide up stairs smoothly
- You can set the `forceJumping` flag in data to make them follow the old behaviour, eg:
`/summon reignofnether:slime_unit ~ ~ ~ {ForgeData:{forceJumping:1b}}`
โ๏ธ Balance โ๏ธ
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- Mooshroom food value reduced from 175 to 150
- You can no longer delete buildings that produce a night radius
โ๏ธ Quality of Life โ๏ธ
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- RTS units no longer aggro onto vanilla units of the same faction, regardless of /gamerule neutralAggro
- Players in RTS cam can no longer go beyond the worldborder
- During matches, a sound effect and message is now played at dusk and dawn
๐ ๏ธ Bugfixes ๐ ๏ธ
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- Switching singleplayer worlds no longer retains research and cheats
- Fixed spider jockeys not moving long distances
- Destroying your capitol no longer grants unlimited militia range
- Fixed the Wildfire Molten bomb going crazy if the Wildfire died before it detonated
- Wraiths no longer retaliate with auto-attacks while channeling possession
- Moving workers on non-farm farmland and soulsand blocks no longer makes them gather food
- Fixed bridges not saving correctly again
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }