๐ป Command Block APIs ๐ป
-------------------
Thanks to **@PerseoJ**
- /rtsapi-place-building <buildingName> <ownerName> <autoBuild> <x,y,z>
- /rtsapi-destroy-building <x,y,z>
- /rtsapi-set-unit-owner <playerName> <from x,y,z> <to x,y,z>
- /rtsapi-set-building-owner <playerName> <from x,y,z> <to x,y,z>
- /rtsapi-set-anchor <from x,y,z> <to x,y,z> <anchorPos x,y,z>
- /rtsapi-remove-anchor <from x,y,z> <to x,y,z>
- /rtsapi-change-resources <resourceName> <amount> <playerName>
All player names can accept @s and @p to indicate yourself or the nearest player.
These can also be run from command blocks, and can be saved in custom structures.
๐ ๏ธ Bugfixes ๐ ๏ธ
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- All weapons and armour on units are now saved on restart
- Fixed Hoglins sometimes duplicating when picking up armour
- Destroyed buildings no longer break blocks that weren't part of its structure
- This was sometimes breaking surrounding terrain blocks
- Fixed Ravager artillery shots not causing damage to obsidian and deepslate buildings
- Fixed a crash when a beacon is upgraded in multiplayer wave survival
- Fixed nether conversion zones not saving properly when their portal was destroyed
โ๏ธ Quality of Life โ๏ธ
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Custom structures can now save NBT data from block entities, which means that you can now save:
- Command blocks with text
- Chests and other storage block contents
- Banners with patterns
Added minimap pinging with ALT + right-click (visible to yourself and allies)
- Thanks to **@PerseoJ**
๐ฌ Languages ๐ฌ
-----------------
Added Persian (fa_ir)
- Thanks to **@Alireza**
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }