**Features**
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**Bloodlust ability**
- Unlockable active ability for Brutes and Headhunters
- Researched at the Fortress (250 all resources, 150s)
- When used, instantly trades 10hp for 10s of +50% attack speed and +20% movement speed
- Headhunters cannot bloodlust while mounted
**Bugfixes**
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- Fixed Illager Captain banners becoming invisible
- Fixed crash on exit when neutral units are placed
- Mangrove roots are now gatherable (same value as logs)
- Fixed being unable to exit an ally's garrison
- Hoglins can no longer spawn as neutral baby hoglins from spawn eggs
- Piglins can now build on all types of blackstone and nether brick
- Farmland and overworld crops convert into soulsand and nether wart respectively
- Excludes solid crop blocks like melons and pumpkins
- Plant blocks replaced by nether blocks no longer drop items
- Fixed crash related to attacking buildings (again)
- Shroomlight is now gatherable for 120 food
- Various language fixes and additions
**Quality of Life**
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- Removing control groups now requires SHIFT + right-click
- RTS data now saves every 60 seconds to reduce chance of losing unit/building control on a server crash
- Added sounds when you make or disband an alliance
- Added name checks to network packets to prevent exploits
- If animals can't spawn at the required range around your capitol, spawning is reattempted at a closer range
- Portals being placed on overworld terrain show a yellow indicator
- Workers no longer collide with other units
- Spider Webs can now be autocast by right-clicking it
- When active, the first unit they attack will be webbed if off cooldown
- Witch potions can now be thrown by right-clicking a unit
- Right-clicking a friendly unit throws a regen potion
- Right-clicking an enemy unit throws a harming potion
- Only one potion is thrown at a time if multiple witches are selected
- This will NOT be automatically used off cooldown
**Balancing**
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- All bridges: +50 wood (ore for piglins)
- Random damage dealt to garrisoned units by explosions has been halved
- This affects creepers and ghasts
**Piglins**
- Bastion: -20% build time
- Ghasts are now immune to knockback
- Brute Shields now make brutes immune to knockback when active
**Monsters**
- Creepers now friendly fire
- Dark Watchtower: -25 ore
- Husks: -5hp
- Skeletons & Strays: -10 food, +10 wood
- Night now begins 10 mins after game start
- This reverses the change from 1.0.5 which was made before Sculk Catalysts
**Villagers**
- Watchtower: -25 ore
- Vindicators: -5 food, +5hp, -3s
- Pillager: -5 wood, -3s
- Witch: -10 all resources
- Evoker: -30 ore
- Iron Golem: +50 ore, +5s (including when built by workers)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }