๐ ๏ธ Bugfixes ๐ ๏ธ
--------
- Fixed sometimes being kicked for sending too many packets when moving a large group of units
- Fixed ghast fireballs sometimes not doing damage to buildings
- They were actually doing half of their intended damage for quite a few patches now
- Fixed the cursor sometimes selecting air blocks next to resources when ordering workers to gather
- Fixed crash related to saving unit anchors
- Toggled abilities are now synced if unit states are mixed
- Eg. if you select a brute with a raised shield and one a lowered shield, clicking the ability only toggles one of them so they become synced
- Neutral units no longer aggro against neutral buildings
- Fixed beacon auras sometimes not working
- During a match, your resources are always shown at the top left regardless of if you have anything selected
- Wardens can no longer garrison
- Fixed neutral units not attacking from garrisons
- Buildings no longer remove blocks from nearby buildings when using /gamerule slantedBuilding
- Fixed a food duplication exploit when two workers kill the same animal at the same time
- Fixed the first wave survival wave sometimes being the incorrect faction
- Fixed unit highlights not being visible behind transparent leaves
- Fixed transparent leaves options not working when zoomed in too close
- Fixed /gamerule slantedBuilding not working when using the typed command
- Fixed start being able to choose more than one start block location
- Fixed capitols being placed a block too high on negative Y level maps
- Fixed crash related to building iron golems
- You can no longer view an opponent's resources during a match unless you are a spectator
- Evokers now stop their casting animation if their abilities are on cooldown
โ๏ธ Quality of Life โ๏ธ
---------------
- Line of sight is now shared with allies
- You can now send resources to non-allies again
- /gamerule neutralAggro now also controls whether neutral and modded units are aggressive against player units
โ๏ธ Balancing โ๏ธ
---------
- Bonus damage from ravager artillery arrows reduced by 1
- Slimes and magma cubes have more HP at all sizes above 1:
- old: (15, 40, 75, 110, 145, 180)
- new: (15, 45, 80, 120, 160, 200)
- Evoker Vexes
- Can now be autocast
- Channel time reduced from 4 to 3 seconds
- Cooldown reduced from 70 to 60s
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }