⚙️ **Quality of Life** ⚙️
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- Spectators can now hold tab to show a list of players and their resources in the match
- Thanks to @Daratrix!
- All unit stats can now be hovered over for tooltips
- Bonus stats like Hoglins' bonus damage to buildings are shown here
- Stats are shown in green or red if affected by any buffs or debuffs
- Armor is shown in different colours depending on what it is effective against
🛠️ **Bugfixes** 🛠️
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- Zombie production time increased from 10s to 18s
- This was an error, all other zombies, skeletons and their variants take 18s to build
- Fixed heroes not being produced in new games on the same map even with /rts-reset
- Fixed Netherite Chestplates not granting armour to headhunters
- Evokers with Vigor now have the correct channelling times
- This was effectively making Vigor enchantments useless
- Evoker Circle Fangs now correctly do 12 damage instead of 6
- Music from your opponents' factions no longer plays when they start their game
- Fixed units with absorption from golden apples taking double damage from projectiles
- Fixed a crash when using a transport portal with many units
- Fixed Skeletons and Pillagers being able to break their bows if used too many times
⚖️ **Balance** ⚖️
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- Ravagers no longer benefit from the movement speed buff from Captains
- All basic melee units (brutes, zombies, vindicators) now have 20% armour against ranged attacks
- -1 speed to all basic ranged units (headhunters, skeletons, pillagers)
- Population cost max-sized (size 6) slimes and magma cubes reduced from 6 to 5
- The Necromancer can now consume souls to heal itself for 1.5hp per soul
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }