๐๏ธ Custom Unit Production + ๐๏ธ
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You can now adjust spawn buttons in custom buildings by setting these nbt tags on the spawn eggs:
- Numbers: `foodCost`, `woodCost`, `oreCost`, `popCost`, `ticksToTrain`
- Strings: `tooltipTitle`, `tooltipLine1`, `tooltipLine2`, etc.
- You can add these to an existing spawn egg by dropping it on the ground and using:
`/data modify entity @e[type=item,limit=1,sort=nearest] Item.tag merge value {foodCost:100,woodCost:75,oreCost:50,popCost:2,ticksToTrain:600}`
`/data modify entity @e[type=item,limit=1,sort=nearest] Item.tag merge value {tooltipTitle:"Super Zombie",tooltipLine1:"An elite zombie with diamond equipment"}`
๐ป Bear Reworks ๐ผ
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- All bears HP increased from 100 to 150, population from 4 to 5 and food cost from 250 to 300
- Polar and Grizzly bears now have a standing attack animation just like in vanilla
- Pandas now roll to attack causing 50% splash damage
- Panda damage reduced from 9 to 8, attack speed from 0.35 to 0.3 and movespeed from 28 to 25
โ๏ธ Quality of Life โ๏ธ
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- Added a button to toggle building/unit underlines to the bottom right menu
- Your starting villager scout can now be a cat 50% of the time and always matches what your Town Centre makes
๐ ๏ธ Bugfixes ๐ ๏ธ
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- Hero item features have been disabled until full release as they were incomplete and had bugs
- Cats and dogs no longer appear as sitting when moving to other players
- Fixed sculk catalysts sometimes being indestructible or unbuildable
- Fixed bridges not being completable (and soft locking tutorial progress)
- Made syncing of upgrades between client and server more reliable
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }