**[NEW]** Dynamic Leveling System:
- All mobs now have levels that scale based on distance from spawn
- Higher-level mobs have increased health damage making
each encounter more challenging
**[NEW]** Added Configuration file to control :
- Scale distance : 55000 blocks
- Base Level : 0
- Scale factor : 0.5
- Health modifier : 5
- Damage modifier : 5
- max level : 200
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }