## New Features
* Iris 1.8+
* Iris 1.8 removed support for negative block IDs, which were previously used by RenderPearl
* The update also added [additional shadow programs](https://github.com/IrisShaders/Iris/issues/2441) and [the ability to disable sky and star rendering](https://github.com/IrisShaders/Iris/issues/2470), which are now used by RenderPearl to improve performance
* Light index-based lighting now enabled by default!
* Due to significant improvements to the structure of the shader pack as well as the lighting calculations and culling, both Colored Light and Glossy Reflections are now enabled by default
* Implicit surface smoothness & improved specular map support
* When specular maps are disabled, smoothness values are automatically generated based on surface luminocity. More customization of this feature will be available in the future
* Completely custom sky rendering
* Significantly faster than the Vanilla Minecraft sky
* Still slightly unstable and **may not look right all the time**, which is part of why this release is marked as a beta
* Hand Light option
## Improvements
* Compute-based post-processing and deferred rendering
* This significantly improves performance in many situations due to less unneccessary processing, fast shared memory and asynchronous processing
* Translucent terrain is still forward rendered using a technique similar to that in RenderPearl v2.1, though this is subject to change
* Fog can now be disabled (requested by Baldous_)
## Fixed Issues
* Enchantment glint is broken in the nether (reported by Stonease)
* Light Level Visualization is incompatible with some drivers (reported by Paragoumba)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }