## Improvements
* Procedural roughness generation now uses a new algorithm
* Procedural normal generation is now significantly faster and only works with whole texels
* This should give a more vanilla-like appearance but also more depth
## Other Changes
* The sky and fog are now brighter
* The brightness multiplier applied to emissive surfaces is now smaller
## Fixed Issues
* Procedural normals are incorrect at borders between mipmap levels
[GitHub Release](https://github.com/Luracasmus/renderpearl/releases/tag/v2.3.0-beta.2)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }