## Other Changes
* The default SMAA Contrast Threshold is now higher, and quality options selected by profiles faster than Netherite are now lower.
## Fixed Issues
* The wrong shader is used in one of the post-processing passes in The End, causing incorrect SMAA, CAS and color space conversion.
* (Iris bug worked around) Vanilla light level is incorrect in Minecraft 26.1+, causing underflow in dark areas.
[GitHub Release](https://github.com/Luracasmus/renderpearl/releases/tag/v2.8.0-beta.4)
Optional dependencies
Distant Horizons
Any compatible version
voxy
Any compatible version
Colorwheel
Any compatible version
Iris/Oculus Shader Folder
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }