# Rendersnap 1.4 Release MAJOR UPDATE!
This is a MAJOR update that improves, and adds new features that optimizes the game way better and efficient, now the fps is more stable and frame time is more efficient.
# Info
Mod version: `v1.4`
Supported and tested versions:
- `mc26.1` `mc26.2` `mc26.3`
All builds are immutable and reproducible.
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.4] - October 23rd
### Added
- Light Optimization Feature
- Rebuild Chunker Feature
- Efficient Chunk Feature (chunk building leaves more CPU for the game)
- Real 1% and 0.1% lows in the F8/F9 reports
- F9 spike timeline (shows when stutters happen and if they’re memory cleanup)
### Changes
- Saved settings now stick (they were forced on every launch)
- Zoom is smoother: moves every frame, scroll glides, even zoom steps
- Zoom mouse speed matches the zoom level; cinematic camera is now optional (off)
- Chunk workers no longer drop work and still respect your worker limit
- Shadow Fix uses real turn speed (stops shadow blinking)
- Shadow cache reuses memory instead of allocating every frame
- Features that are turned off skip all their work
- Settings file saves safely
- Entity culling only hides entities 8+ chunks away that are behind terrain
### Fixes
- Entity culling hid every entity
- Background Chunk Updates wont save the setting
- Possible crash from the chunk worker slider
- Wrong distances on 26.1/26.2 (measured from the world’s 0,0,0 point)
- Cave culling put sections back in the wrong order
- Zoom could save your lowered mouse speed
- F8/F9 reports could crash the game
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }