# Rendersnap 1.2 Update
This is an major update which improves the game performance better than v1.1 .
# Info
Mod version: `v1.2`
Supported and tested versions:
- `mc26.2` - `mc26.1.2`
All builds are immutable and reproducible.
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.2] - July 1st 2026
### Added
- Added proper Quantified API integration and improved compatibility between QAPI and Rendersnap.
- Added full Minecraft 26.2 support while keeping 26.1.2 compatibility.
- Added false-empty terrain detection and automatic repair for sections containing terrain but no valid render mesh.
- Added and expanded the F8 render report with detailed cache, section, layer, camera, anomaly, and repair telemetry.
### Changed
- Reduced unnecessary render bookkeeping, stale cache reuse, and compatibility overhead.
- Cleaned up cross-version registration, Stonecutter targets, build logic, and omni-jar packaging.
- Improved 1% lows, lowered CPU, GPU usage.
- Reworked modern chunk rendering, compile hooks, mixins, and renderer lifecycle handling.
- Improved prepared chunk caching with safer reuse, stronger invalidation, and better camera/mesh checks.
### Fixed
- Fixed chunk rebuild issues that could cause stalled updates, missing terrain, broken distant chunks, or zero-draw sections, and other.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }