## What's Changed
* Added ability to randomize the raycasts generated by `retina:traverse/multicast` function
* Added option to summon a marker entity at the endpoint of raycasts using `data merge storage retina:input {EndpointEntity: 1b}`
* New `#retina:on_hit` function tag for interfacing with other datapacks
* Minor function call optimizations
* Resets `PlacingPosition` if raycast hits nothing
* Sets `Distance` to `MaxRecursionDepth` if raycast hits nothing
**Full Changelog**: https://github.com/Nico314159/Retina_v2/compare/v2.1.3...v2.2.0
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }