- Fix an issue that causes block entities to render incorrectly
- 'Simple' fog now uses depth information to calculate light shafts (effect known as 'godrays' in other shaders)
- Raytraced fog also uses this now when outside the shadow range
- Vastly improved stability of fog upscaler
- Improved quality of ambient lighting
- Added subtle galaxies in the night sky
- Tweaks to cloud shape, water waves, and many more
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }