<h3>2.70:</h3>
<ul>
<li>New mob spawner system! This system can spawn any mob for which a dimlet exists (withers, villagers, wisps, blazes, enderman, ...)</li>
<li>Protected the dimlet workbench, the dimension enscriber, and the dimlet scrambler so that they will no longer crash in case you insert a blacklisted or invalid dimlet.</li>
<li>Changed one of the messages in the enscriber to be a bit more clear about what the issue is.</li>
<li>Changed "Err" in dimension enscriber to "Warn" to indicate that it is not always an actual error.</li>
<li>Disabled pinkslime from being selectable as random fluid for oceans (still possible for features).</li>
<li>Do not allow the nether ores to be generated at random for the terrain (to avoid the explosions).</li>
<li>The ability to add custom mob dimlets now works. Added Blizz and Wisp dimlets (so they can also be used by the spanwer) if the respective mods are present.</li>
<li>When a dimension runs out of power you now get 1000000 damage instead of 1000. Hopefully that will make it somewhat harder for people with Draconic Armor.</li>
<li>Added the creative only shard wand. An item to toggle between maximum and minimum infusion.</li>
<li>Added a new tier3 shield that does 4 times as much damage with 2 times as much power.</li>
<li>Changed the tier2 and tier3 shield recipes so that they preserve their NBT data.</li>
<li>Fixed a client-side dependency on the server with the volcanic core block.</li>
<li>Added a new loop4 mode to the sequencer. This is similar to loop3 except that it will turn off a signal if it gets no redstone signal itself and also reset to start.</li>
</ul>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }