# This is the first major Rift update!
### Rift for 1.21.1-1.21.8
- Regional river, jungle, swamp, and ocean water with smooth biome transitions.
- Full tempest lighting: advancing storm clouds, stronger weather fog, wet
terrain, rain-rippled water, overcast grading, and lightning flashes.
- Shadow-map volumetric godrays on High (8K) and Ultra (16K).
- Enhanced Minecraft water reflections at High/Ultra Water Quality.
- Colored held-item lighting from Low through Ultra.
- Opaque lava surfaces and dense in-lava visibility absorption.
- Rebuilt underwater scattering, caustics, motes, and sunlight curtains.
- Stabilized High/Ultra water reflections with water self-hit rejection,
refined ray intersections, depth-continuity checks, and softened sampling.
- Reworked obsidian into a restrained dark clear coat and removed the duplicate
reflection pass that made portal frames appear bright purple.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }