The Nuzlocke rules move out into their own mod. 🧳
### 🧳 Nuzlocke & Soul Link is now its own mod
Everything about the run — one catch per zone, permadeath, mandatory nicknames, the shiny clause,
level caps, the starter randomiser, Defeated Catch and Soul Link co-op — now lives in
**Cobblemon Nuzlocke & Soul Link**, a separate mod that depends on this one.
**Playing a Nuzlocke? Install it and nothing changes.** Your world keeps its zone log, its deaths
and its soul links — the save data is read from exactly where it always was — and your settings come
across on their own, both the global ones and the per-world rules. The NUZLOCKE tab is still on the
create-world screen; the add-on puts it there.
**Not playing a Nuzlocke?** This release is lighter and there is nothing to do.
Why split at all: the two do different jobs. Routes builds the world — roads between structures,
named routes and towns, the map integration and the waypoints. The Nuzlocke rules are a way to
*play* in that world, and plenty of people want one without the other.
### 🧭 What Routes is now
Roads, named zones, map integration, waypoints and the Escape Rope. That is the whole mod.
### 🐛 Fixed
- Opening the create-world screen could crash when a mod registered config options that clashed by
name with another's. The option catalog now refuses the clashing source and says so in the log,
instead of failing later with a message that pointed nowhere near the cause.
Optional dependencies
Waystones
Any compatible version
Xaero's Minimap
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }