More parities with Forge Rendering API (lightning in BlockRenderer, fixed overlay sprites in FluidRenderer)
Added API for disabling mixins (thanks to Cadiboo)
Backported Direction.getFacing optimization
Fixed glitch with textures placed at the atlas border (thanks for an idea to malte0811 and to IMS for finding bug out)
Fixed memory leak
Fix checking if adjacent side is solid using wrong position (thanks to pupnewfster)
Fix item quad coloring (thanks to malte0811)
Use StampedLock instead of synchronized block in MixinMultipartBakedModel
### **Oculus should be updated to 1.5.2!**
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }