**changed mob spawning for basically every biome:**
-less spamming of pillagers literally everywhere
-climate based mobs spawn in their respective biomes (like husks in hot biomes, strays in cold biomes, etc.)
-there's some rare mobs that can spawn only in certain biomes (like blazes in bone canyon, and pillagers in the enchanted forest)
**other changes:**
-fixed a bug with the firesight enchantment where you could use it infinitley
-music should cut off when changing biomes less often
-villantis cartographer will offer 1 new explorer map per trade instead of all of them at once
...yup, that's it
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }