mostly just a milestone and (probably) won't affect development
**_particle stuff_**
-reduced particles in most biomes
-added particles to the plains
-change particles in the river
**_structure changes_**
-made stronger enemies (like evokers) have less weight when spawning
-there should be less mobs overall in structures
-the ascendant miniboss should no longer one-shot the player
-sewers should no longer generate in plains
**_general changes_**
-made cave biome surface indicators slightly more rare
-added surface indicators to cave biomes that did not have them
-fixed a biome just spamming sound effects
-fixed shoals of pillagers spawning underwater in certain biomes instead of a shoals of squid
-soul lanterns in The Enchanted have a slightly higher count now
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }