A LOT of internal changes so BACK UP YOUR WORLD! Existing guns may be affected, better be safe than sorry!
Tweaked Charge system, now does 85% minimum damage,but projectile speed slowed, and spread heavily increased for non full charge
Flipped Redstone requirement for turrets, now are active by default and can be disabled with redstone signal
Buffed Turret Damage
Adjusted Macerators/Presses to accept input from all faces except back face (still for fuel)
Projectile Protection now affects bullet damage
Fixed Electrical Arc visually hitting player firing
Adjusted Stats of pretty much all guns, mostly buffs across the board
Many Animation tweaks, most manual reload is now faster
Added a new member of the Callwell Family, the Callwell Terminal, a full length variant of the Callwell Conversion
Added the start of the Wrecker Tier, a sidegrade of Iron Tier, with Similar damage, lower durability and mostly uses
lower tier ammos, Found commonly from wandering trader and a tier 5 trade from gunsmith
Added the Weevil, a new heavy Shulker gun
Added the Pact, a mysterious new item
Added the Charged Amethyst Relay, a new redstone component that can listen to matching note blocks
Blackpowder tier now uses cobblestone instead of smooth stone for crafting
Added new Sculk Gun sounds
Readded mob reactions to gunshots, some will flee, some will attack
Built in Silenced guns is now data driven
Fixed Infinite reloading loop bug
Lowered use time for cold pack
Added Doublet
Fixed Inconsistent Rocket Damage, revamped entire system
Added Cool new Particles for explosions ( thanks to JROB774 from opengameart!)
Added The Terra Incognita, a new Scorched Rocket launcher
Various Recipe Fixes
Rechambered Iron Spear to Gibbs Round
Buffed CR4K Mining laser mining speed and mag size
Added New mob; Trauma UnitSky Carriers no longer naturally spawn
Added Signal Beacon Entity, Different Cog Enemies can toss it out on death and spawn a swarm of Sky Carriers
Added Beacon Grenade, to spawn a signal beacon on impact
-Tweaked the Scamp Package recipe
-Added Global Gun Damage adjustment Config
Fixed Adrien/Anthralite Armor arm bugs
New Blueprint system, now can open a new screen, can save recipes to auto create in the Gun Bench
Added new Blueprint for the early game weapons (dont worry its easily craftable its just to utilize the new blueprint system)
Simplified some of the third person gun models to hopefully fix server bugs
Rewrote the entire Hot Barrel Enchantment system, will be less buggy now
Nerfed Hyper velocity enchantment slightly
Added a strange new clay ritual involving the Brass Mask...
Gun Mobs damage is now controlled via data, per enemy for easier configuring
Added The Hullbreaker, a new charge cannon for Ocean Tier
Added Shotball, ammo for Hullbreaker as well as new throwable
Cleaned up a lot of Penetrator code, making it less of a hassle to use
Cog minions will now explode when attacking and holding an explosive block
Added the Birdfeeder (thanks to BluMountain on discord for the inspiration!)
Added WIP Cog Chambers dungeon, currently doesnt spawn naturally
Added some new decor blocks
Reload Byproduct chance is now handled via data, Affected by Shell Catcher (so a few more guns cant get that enchantment now)
Diamond Steel blends now smelt to Depleted Diamond Steel, requiring your soul(xp) to fully create the Final Ingot (mainly for lore)
Diamond steel guns gets a huge buff to enchantability
Enemies Killed with Diamond Steel weapons now drop 20% more XP
Added a bunch of new effects for Elemental Pop
Increased Helmet sizes of Anthralite and Adrien Sets
When attempting to fire with an empty mag, it will auto reload if possible (can be disabled in config)
Gave a bunch of blocks instrument sounds
-Some Hud optimzing, maybe will help those who suffer from frame drops because of it
numerous misc bug fixes
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }