A small update mainly focused on balancing the early game. Note that this update changes a lot of default config values, and **the config will reset itself if automatic updates are not disabled!**
# Fixes and Mechanics Changes
* Sandstorms now slow the player when they are outside (Closes #28)
* Powder Snow now applies cooling when the player is warm
* Freezing Ticks from Powder Snow are no longer added while the player is warm if Frostiful is not installed
* The Sun Hat now cancels all additional heat from Scorching biomes
* Added integration with [Fabric Seasons](https://modrinth.com/mod/fabric-seasons) (Closes #30)
* The amount of cooling applied from wetness is now proportional to your wetness percent. However, the maximum cooling is now double what it used to be. This is based on discussions in #29.
* Increased the minimum amount of water needed for Sweating when [Dehydration](https://modrinth.com/mod/dehydration) is installed (also related to #29)
* Mangrove Swamps are now considered to be Warm and Humid biomes
* Added Chinese translations (by [JellyBubb1e](https://github.com/JellyBubb1e) in #31)
# Config Version 3
* Reduced the maximum temperature from 12,600 to 6,300
* Readjusted many of the heat values to provide half the normal amount of heating or cooling, in alignment with the change in max temperature
* Massively increased the amount of water gained from all food and drinks
Optional dependencies
Mod Menu
Any compatible version
Frostiful
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }