A second balancing update, this time a bit more focused on the Nether and later game. This is probably not going to be the last balance update, but hopefully now things are generally a bit more okay. Note that this update changes a few default config values, and **the config will reset itself if automatic updates are not disabled!**
* Cooling is now applied to all living entities (Fixes #34)
* Fixed Rehydration not ticking properly
* Fixed screen going completely black when using a Spyglass and wearing a Sun Hat (Fixes #35)
* No longer scale cooling by wetness percent (this made it too hard to tell whether or not drinking actually did anything)
* Nausea is no longer applied at max heat when the player has fire resistance
* Added config values for heating in The Nether
* Added a separate configurable on fire warm rate with Fire Resistance, which is set to a quarter of the normal on fire rate by default
# Config Version 4
* Reduced cooling from wetness to -6 from -12
* Reduced drying per tick from being on fire from 50 to 3
Optional dependencies
Frostiful
Any compatible version
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }