# Scorchful 0.18.0 for Minecraft 26.1.x: Someone should dust in here
- Added Dust and Red Dust, replacing the default drops of Sand Piles and Red Sand Piles, respectively.
- The Sand Pile and Red Sand Pile block items can still be obtained with a silk touch tool.
- Dust and Rest Dust can be crafted in a 2x2 pattern to produce Sand and Red Sand, respectively.
- Dust and Rest Dust can be smelted into Quartz
- Husks, Parched, and Camel Husks will drop 0-2 Dust on death, increasing by up to 1 per level of looting (exactly same rate as Husks drop Rotten Flesh).
- The Fear mob effect now reduces armor by 50% per level of Fear, and recolors the armor bar to be red.
- Drowned will now randomly spawn with Copper and Turtle Armor on Normal and Hard difficulty.
- The equipping logic is similar to how Zombies will spawn with armor.
- Drowned are 3x more likely to spawn with Copper armor than with Turtle.
- Renamed the `doSandPileAccumulation` config option to `enableSandPileAccumulation` for consistency.
- This change will be automatically applied to existing configs with schema version 8.
- Fixed the Red Sand Cauldron not being properly pickaxe-mineable
- Fixed full Sand Pile and Red Sand Pile blocks (8 layers) not dropping their respective full blocks.
- Fixed an incorrect title for the Scorchful Creative Mode Tab.
- Fixed Engulfed Hearts rendering incorrectly.
Optional dependencies
Dehydration
Any compatible version
Thermoo Patches
Any compatible version
Frostiful
Any compatible version
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }