**Fixes**
- **SCore**: `velocity` now really changes the speed of FIREBALL, DRAGON_FIREBALL and WITHER_SKULL projectiles, in LAUNCH and in the projectile file (1.20.5+). A velocity of 1 keeps the vanilla speed. Thanks to **peteee04**.
- **ExecutableBlocks**: a CUSTOM_TRIGGER (or LOOP) that breaks or replaces the block now runs on every placed block. It stopped after the first one. Thanks to **peetfoxx**.
- **ExecutableItems**: PLAYER_EQUIP_THE_EI now runs for items equipped in another slot than their material's one with `equippableFeatures` (for example a carved pumpkin worn on the legs). Thanks to **1ckn**.
**New**
- **ExecutableItems**: new restriction `cancel-shelf`: the item can't be put on a shelf (1.21.9+). Useful for items that give themselves back through their activators, which could be duplicated with a shelf. Thanks to **espadons**.
**Performance**
- **ExecutableItems**: walk / move activators no longer check every item you carry on each step, only the items that have an activator for it.
- **ExecutableBlocks**: lighter "entity walks on the block" check on servers with many placed blocks.
Nothing changes in your configs: the new restriction is off by default. If something looks wrong after updating, open a post in the bug channel.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }