## Another important small update!
### Additions and changes
- Now compatible with 1.21.5.
- Changed version format (e.g. v1.0.3.2 to v-1d2) ([#12](https://github.com/Sul4urx/issue_tracker/issues/12)).
- Fixed many typos and a lot of misinformation.
### Technical
- Added APDR (Automatic Player Data Repair).
- This tool repairs players data every 3 seconds.
- It can currently only repair name and UUID.
- The cooldown can be changed. By default it's 60 ticks (3 seconds).
- This feature was implemented to fix issue [#11](https://github.com/Sul4urx/issue_tracker/issues/11).
- Player data stored on graves is now taken from the `players` storage rather than the player itself.
- Removed many unnessecary files.
- "Execution from" comments are now more accurate.
### Fixes
- [#8](https://github.com/Sul4urx/issue_tracker/issues/8) — Graves cannot generate on resin clumps.
- [#11](https://github.com/Sul4urx/issue_tracker/issues/11) — SGrave fails to store the name of some players.
- [#13](https://github.com/Sul4urx/issue_tracker/issues/13) — No leading zero in creation time for ghost graves
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }