- **No more file size limit.** World data uploads go straight from the game to the world's Google Drive in resumable chunks; a dropped connection resumes from the last confirmed byte. The SharedWorld server never relays the bytes and always verifies the stored result against Drive's own accounting before accepting it.
- **Downloads resume too.** Joining a big world over a flaky connection no longer restarts file transfers from zero; partial downloads survive retries and continue with byte ranges.
- **Stalled transfers fail fast and retry** instead of hanging: fixed timeouts are gone, replaced by "no data for 30 seconds" detection, a slow-but-moving transfer is never killed, a dead one is.
- **Smarter change detection for big files.** The sync delta engine was rebuilt: it finds unchanged data anywhere in a file, not just at the same position, so mods that append to or restructure their data files no longer force full re-uploads. Files beyond 2 GB now
participate in delta sync at all (the old engine could not).
- **Fewer full re-uploads.** The fixed "every N autosaves" full re-upload is replaced by a byte budget: a full copy is only re-sent once the accumulated deltas would cost more than it saves.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }