### Important changes
* Better config panel for mobs, with each mob having its own list.
Make sure to update your config file again.
* Enderman gives blindness on attack, instead of staring
* Shulker projectiles has 33% chance to cancel levitation, instead of giving blindness
* Endermites teleport target on attack, similarly to chorus fruits
* Cave spiders has 10% chance to spawn 1-3 to 3-5 babies on death.
Spiders have an increased chance to spawn babies of 15%, but spawn one less baby than before, from 2-4 to 5-7.
* Baby spiders give poison for less time than adults. The duration of the poison is reduced by 5, falling from 7s/15s
(normal/hard) to 1.4s/3s
* Readd infested everywhere option. Now use the same feature as in mountains exactly to avoid datapacks generation.
* Fix mob spawn changes not working anymore from 1.19 versions
* Zombies have attributes variations and updated base values
* Zombies knockback resistance is updated and randomized. It can be
greatly increased if it spawns as an "unstoppable" zombie.
* Zombies spawn reinforcement is increased quite a lot and randomized. It
can be greatly increased if it spawns as a "caller" zombie.
* "tank" and "runner" zombies variants are also added, with increased
health and speed respectively.
* These zombie variants can't be applied to baby zombies.
* Brainless, leader and siege are replaced by these new settings.
### Small changes
* Wither skeletons can drop their netherite sword, as rarely as heads
* Frozen arrows freeze entities on damage only. Blocking now protects you from freezing
* Update cave spider natural spawn condition. The deeper, the more common, starting
y=64 and below
* Baby spiders don't drop loop anymore. They still drop experience though
* Tweak big slime chance to spawn, so that it can spawn even with lower difficulty
* Creeper can die from charged creeper explosion, to be able to drop their head again
* Baby spiders have now an adapted attack reach
### Technical changes
* Adds Cardinal Component API as an internal dependency
* Wither entity use CC API to store if it reached half health
* Arrow entity use CC API to store if it is frozen
[Full Changelog](https://github.com/sf-inc/sihywtcamd/blob/master/CHANGELOG.md#v18)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }