* Port to 1.20.4
* Baby zombies can tower up to 5 baby zombies *(4 on top)*
* Phantoms can spawn in end cities
* A phantom can spawn when an ender crystal is destroyed
* Make enderman blindness attack random, as well as its duration
* Endermen can target nearby players when a player is close to the dragon when sitting
* Ender crystals respawn at ender dragon's health threshold
* Fix shulker bullets not always giving levitation
### Advancements
* Add advancements
* Add root advancement: kill or be killed by someone
* Add spyglass at baby zombie tower advancements
* Add entering messy cobweb advancement
* Add spawning baby spiders advancements
* Add killing illusioner advancement
* Add full golden armor advancement
* Add killing a phantom in the end advancement
[Full Changelog](https://github.com/sf-inc/sihywtcamd/blob/master/CHANGELOG.md#v19)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }