### Important changes
* Skeletons can spawn baby
* Baby skeletons shoot valve of arrows: 3 quick arrows, less charged and precise
* Skeletons from skeleton horse trap are replaced with a Skeleton, a spectral Skeleton, a baby Skeleton, and a Stray
* Strays can spawn in any cold biome, replacing part of the regular Skeletons
* Add zombie horse traps, similar to skeleton horse traps. They spawn a Zombie, a Husk, a Drowned, and a Zombified
Piglin, all riding Zombie Horses.
* Zombie horses and skeleton horses have increased movement speed when ridden my mobs
* Mobs riding others path find with the accumulated dimension to avoid going through blocks
* Undead mobs ignore other undead mobs attacks
* Undead mobs heal with damage they make (no longer just Zombies)
* Zombies can call reinforcement of the same type, instead of a regular zombie
### Small changes
* Silverfish infesting everywhere really readded this time (I somehow managed to not call the function)
* Make Phantoms way more common in End Cities
* Larvae speed bonus is no longer just random, meaning it has more chance to be greater
* Enderman blindness attack, Slime merging ability, and Spider spawning babies are not mob-specific anymore, meaning
modded versions of these mobs can have these features
* Fix Slime bigger size applying to Magma Cubes since v1.8
* Refactor Overworld general config into its own category General
* Refactor Spiders changes into general spiders, spider and cave spider
[Full Changelog]([https://github.com/sf-inc/sihywtcamd/blob/master/CHANGELOG.md#v110](https://github.com/sf-inc/sihywtcamd/blob/master/CHANGELOG.md#v110))
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }