SkBee is coming at you with some fun changes.
Notably particles are making a comeback.
They'll work exactly as they did before.
# 🚨 🚨 WARNING 🚨 🚨:
> Internally SkBee has update to use Skript's new registration system.
> With that being said, over 10,000 lines were changed in over 500 classes.
> There may be bugs... I'm hoping not, but it could happen.
> PLEASE PLEASE PLEASE test before putting this on a production server.
## Support Changes:
- Min Skript version = 2.14.0+
- Min Minecraft version = 1.21.8+ (as of writing this, 90% of SkBee users are running 1.21.8+ on the latest versions of SkBee)
## ADDED:
- Added an expression to get/set inhabited time of a chunk
## REMOVED:
- Removed Display entity stuff (it has been in Skript for quite some time now)
- ~~Removed all particle syntax (it's in Skript now)~~ *Jk Brought it back*
## INTERNAL:
- Re-wrote all syntax registration to match Skript 2.14.x registration
- Reworked how bounds are mapped internally, and changed how their world is saved
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }