First public release.
**What it does**
- Depth-based outlines using second-difference (curvature) detection, so flat ground seen at a grazing angle doesn't fill up with false lines
- Quantized tone with single-angle parallel hatching — darkness comes from stroke thickness and infill, never from crossing angles
- Hand-drawn wobble on a stepped redraw rate: the drawing redraws a few times per second while the camera itself stays smooth at full framerate
- Block-stepped distance separation, so overlapping foliage reads as distinct layers instead of one dark mass
- Paper grain, flat paper sky, outlined clouds
**Six presets** on the button at the top of the settings screen: DEFAULT, EYECARE, CALM, CRISP, COLOR, CHAOS.
**Notes**
- Everything is fullbright. Tone comes from block texture brightness, not lighting, so caves look the same as the surface and night looks much like day. This is intentional — drawings on paper don't have physically correct shadows.
- No shadow maps and no lightmap, so it costs almost nothing to run.
- Tested on Minecraft 26.2 with Iris 1.11.1 only. Other versions are untested.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }