Only minor changes this time. Support for icospheres and custom shapes (shapes made of other shapes and/or individual points) will be coming in 1.2.0.
### Changelog
* Fixed NPEs when using debug verbosity
* Added lang entries for various types
* Fixed a conflict between SkBee's `draw` effect and `draw shapes`
* Made SecParticle much safer and better at erroring (thanks @ShaneBeee)
### :warning: **Breaking Changes:** :warning:
My apologies for this change, but it was the only way to resolve a collision issue between the draw particle and draw shape effects when using variables.
The draw shape effect section now requires the use of the keyword `shape` to avoid conflicts:
```
[sync[hronously]] draw [the] shape[s] [of] %shapes% [%-directions% %-locations/entities%] [to %-players%]",
draw [the] shape[s] [of] %shapes% [%-directions% %-locations/entities%] [to %-players%] for [duration] %timespan% [with (delay|refresh [rate]) [of] %-timespan%]"
```
### Syntax
Syntax is available on [SkUnity](https://docs.skunity.com/syntax/search/addon:skript-particle) and [SkriptHub](http://skripthub.net/docs/?addon=Skript-Particle)!
### PLEASE REPORT ALL BUGS, SUGGESTIONS, AND OTHER FEEDBACK IN [THE ISSUES TAB](https://github.com/sovdeeth/skript-particle/issues/new/choose)!!
**If you have questions, small suggestions, or just need help, check out the skript-particle channel in [the skript-chat discord.](https://discord.gg/V4qFVnh)**
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }