**Features added/changed:**
+ Cleaned up the code and did some important optimizations and changes
+ Added lens flare
+ Added vanilla water option
+ Added directional shading to blocky clouds
+ Added noise-based variable altitude to exponential fog
+ Added subtle cloudy noise to LPV fog
+ Re-added a rotating spiral to End Vortex
+ Rewrote ray marchers of Nether fog, LPV fog and fireflies
+ Rewrote stars
+ Modified planar clouds lighting model
+ Tweaked cloud settings
+ Increased default shadow resolution to 2048
**Features fixed:**
+ Fixed many incompatibilities with Optifine
+ Fixed handheld lighting causing blackouts on AMD GPUs (hopefully)
+ Fixed handheld lighting not working with some items
+ Fixed volumetric lighting and fog with Distant Horizons
+ Fixed distant fade not working with Distant Horizons
+ Fixed some compilation errors occurring when tweaking PBR config
+ Fixed incorrect blending of clouds with sun/moon and Aurora Borealis
+ Fixed End cloudy fog overlapping with Distant Horizons terrain
+ Fixed incorrect specular highlight color
+ Fixed weird 3D cloud shapes when below Y0
+ Fixed entities flickering with TAA
+ Fixed shadows not waving with foliage
**Features removed:**
+ Old LPV fog ray marcher
+ Old fireflies ray marcher
+ Old nether fog
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }