# Solstice v1.0
A lightweight semi-realistic shader pack built for a high performance-to-quality ratio.
(developed and tuned on an RX 6600 at 1440p).
## Features
- Real-time PCF shadows with per-pixel distortion (sharp near, cheap far, no warping on builds)
- Colored translucent shadows: sunlight through water turns blue with animated caustics
- Volumetric raymarched clouds with self-shadowing, silver linings, wind drift, and a high cirrus layer
- Cloud shadows on terrain, matching the sky overhead
- Screen-space god rays (sun/moon, above and below water) with source-occlusion checks
- SSR water reflections - terrain, trees, and builds mirrored on water; depth-aware
- (clear shallows, mirror depths) with sky-gradient fallback
- Procedural fluid water: Gerstner-style traveling waves, sea-state variation, rain ripples
- Unified atmospheric fog: fog is the sky gradient (aerial perspective), render-distance
- fade dissolves into it seamlessly
- Full weather system: bright diffuse overcast, dark slate thunderstorms, localized lightning
- flashes that light the cloud deck from within, emissive lightning bolts
- Procedural circular sun and phase-accurate circular moon
- Dynamic held-item lighting (torch in hand lights the world)
- Dark survival nights, warm Nether ambient (adjustable in-game)
- HDR pipeline: bloom, ACES tonemapping, FXAA-lite edge smoothing, dithering
## Settings
Four profiles: **Low** / **Medium** / **High** / **Ultra** (shader options screen), plus four option
screens: Shadows, Sky & Clouds, Visuals, Color & Tone.
Notable sliders: Cloud Coverage, Cloud Speed, Nether/End Brightness, Fog Density.
## Requirements
Iris (bundled with Fabulously Optimized). OptiFine untested; Iris-exclusive uniforms
(thunderStrength, lightningBoltPosition, hasSkylight) degrade gracefully if absent.
## Performance notes
Shadows are the dominant cost, lower Shadow Resolution/Distance first. Clouds cost only on sky pixels (Cloud Quality slider). SSR costs only near water. Everything else is cheap.
## Authors
_d0mkaaa_
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }