1.5.35-1.21.1
- Humans now regenerate 1% of the Soul Shield when they graze bullets as long as its not broken
- Overhauled Stats screen entirely, ty @Riley "Riles" Rilerson
for the mockup
- Added a 20% chance for a weapon to have an Element. This changes your Bash damage to that element type, and a chance to have 2 elements on a weapon with another 20% roll after the first.
- Added STAB on skills which have the same element as your weapon. So a fire type weapon using a fire type skill will have a 1.5x multiplier on top of the Magic stat.
- Tweaked Armor / Accessory screen, another suggestion from Riley lol
- Recruits now have icons from their skins.
- Bosses are now guaranteed to be at least 5 levels higher than you if they generate from you
- Spare is now the first option you have access too in the Spare submenu
- Fixed bosses not being bosses in multi-battles
- Fixed the ability to equip two armor pieces that are the same, such as two chestplates
(Known Issues: I still need to re-implement seeing your remaining skill points. Not a HUGE issue but one that will be resolved, I just got spontaneous motivation during my break and wanted to push this one out.)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }