- Totem of Undying hardlock fix
- The Soul outside the body can no longer hurt entities in live combat
- Implemented recruit soul passives
- Mercy percentage showing up on mobs they shouldn't be fixed
- Proximity Chat overhaul, should fix bugs and looks a lot nicer. Text formatting works as it did before.
- Added a Battle Style and Battle View toggle in the stats menu
- Fountain sealing has received small changes, using the 3d soul and stealing the camera for a cutscene
- Fixed removing soul sfx being global for nearby players
- You can now run from bosses
- Fixed Live Combat desync with the inventory in regards to the fake weapon you're given from your equipment
- Max Level is now 99
- Whenever the mod cannot detect an ore type for stats, defaults to assigning a tier based on weapon damage
- Created a Stone tier
- Buffed Iron, Diamond, Netherite tiers
- Added health multipliers for mobs that grow higher as they hit Level 17, Level 35, and Level 55
- Fixed getting creative flight in survival by abusing soul removal
- Some more fixes im forgetting off the top of my head that I forgot to mark down in my notes oopsies
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }